# '99 Quna Festival' Wraps Up as Qunabox's Physical AI Entertainment Debut Draws Crowds, Giving Its Second Growth Curve Early Market Validation

- Link: https://www.thailand-business-news.com/pr-news/99-quna-festival-wraps-up-as-qunaboxs-physical-ai-entertainment-debut-draws-crowds-giving-its-second-growth-curve-early-market-validation
- Published: 2026-09-14T09:08:00+07:00
- Author: PR Newswire

SHANGHAI, Sept. 14, 2026 /PRNewswire/ — Qunabox Group’s "99 Quna Festival" drew 
to a close on the evening of Sept. 13, when the last AI interactive terminal in 
Shanghai shut down its experience channel for the day. Over the five-day event, 
the focus fell not only on the group’s already-proven multi-sensory interactive 
marketing business but also on the physical AI entertainment segment it opened to
the public for the first time. Consumer queues and spontaneous approaches from brands,
cultural tourism operators, game companies, intellectual property owners and offline
venue operators all pointed to one signal: the consumer-facing entertainment second
curve that Hong Kong-listed Qunabox Group Limited (00917.HK) is trying to build 
with physical AI technology has won early recognition from the market.

 [](https://mmx.prnasia.com/media/MS1986912/20260912071952EDT_image_1.jpg?id=OA2944534&p=medium600)

**On site: long lines at the motion-sensing game zone, digital avatars as "social
currency"**

Around dusk on the closing day, reporters saw that while foot traffic had thinned
at most brand interaction areas, the physical AI entertainment experience zone stayed
busy. More than a dozen people lined up at the wearable-free motion-sensing game
zone built on the Q-Sense engine. Experience-seekers wore no equipment at all, standing
in front of a naked-eye 3D screen and controlling game characters with body movements
alone, drawing gasps from onlookers. This is the "Game Reality" that Qunabox has
brought to life ahead of others — using physical AI to bring virtual gaming into
the real world, so that consumers can interact in real time with virtual imagery
in physical space for an immersive gaming experience, with nothing worn on their
bodies.

On the other side of the venue, a large real-time digital human runway display built
on the Q-Gen engine likewise drew heavy interest. Visitors took a single photo and
got a personalized 3D digital avatar soon, then joined the runway interaction on
the big screen. Reporters noted that many young women posted the short videos straight
to social platforms after trying the service, making it a form of "social currency"
at the event. Staff said the service’s interaction conversion rate far exceeded 
expectations during the festival, with many users not only trying runway looks in
different themes themselves but also recommending the experience to friends who 
came with them.

**Brands: several partners move to lock in next year’s campaigns**

For the group’s core multi-sensory interactive marketing business, the festival 
extended the growth trend seen in previous periods. During the event, AI terminals
equipped with the Q-Sense engine rolled out brand-customized interactive campaigns
spanning fast-moving consumer goods, tea drinks and other industries. Through the
combined engagement of sight, hearing, smell and touch, participating users spent
significantly longer and posted significantly higher interaction conversion rates
than with traditional offline display formats.

"We used to run trial campaigns at traditional counters, where consumers stayed 
for only a minute or two on average," a marketing executive at a leading brand that
took part in the festival told reporters. "This time, with Qunabox’s AI interactive
terminals, the average stay topped five minutes, and the trial conversion rate was
much higher than what our own campaigns delivered." Several partner brands have 
already begun discussing marketing plans for the coming year, according to reporters
at the event, with results exceeding expectations.

**Industry: dozens of game companies and IP owners seek partnerships**

Even more noteworthy than the brands’ renewal interest was the enthusiasm from industry
players drawn to the physical AI entertainment business. During the festival, dozens
of leading cultural tourism attractions, game companies and well-known IP owners
approached Qunabox staff on their own initiative, expressing intent to jointly develop
offline experience projects based on the group’s physical AI technology base.

"We’ve been looking for the right offline scenario to bring our game’s world to 
life," an executive at a leading game company who visited the event told reporters."
Traditional VR arcades don’t deliver a good experience, and escape rooms are too
operation-heavy. Qunabox’s wearable-free approach stood out immediately. If we can
turn our game IP into an offline immersive experience space, that would be very 
valuable for user acquisition and brand exposure."

**Venues: major commercial districts extend overtures**

Beyond consumers and industry players, feedback from offline venue operators also
stood out. Multiple operators of major commercial districts have offered to bring
in Qunabox’s physical AI entertainment equipment to build permanent, regularly operated
experience points, according to reporters at the event.

"What offline commercial properties lack most is experience content that keeps drawing
traffic," a commercial real estate operator involved in the talks told reporters."
Traditional arcades and escape rooms no longer bring young people back. Qunabox’s
devices don’t take up much space, their content can be updated continuously and 
they can connect with our membership system — they’re well suited to regular operations
in atriums or at key points along customer flows."

**Investor view: second-curve logic gets early validation; execution pace is the
key**

Industry observers noted that the closing feedback from this year’s "99 Quna Festival"
validated the feasibility of Qunabox’s dual-engine logic — a B2B marketing base 
plus a consumer entertainment second curve — across several dimensions. Continued
renewals by brands confirmed the stability of the base business; unsolicited approaches
from industry players confirmed the cross-scenario reusability of the physical AI
technology base; and positive feedback from venue operators has cleared some obstacles
for subsequent scale-up.

Qunabox has obtained a business license in Singapore and is advancing the first 
physical AI entertainment space project, while Dubai, Australia and other high-value
overseas markets are also included in its strategic deployment. Still, some analysts
cautioned that large-scale commercialization of the consumer entertainment business
will take time to prove out, and that the pace at which IP partnerships and gaming
tie-ups move from concept to reality, along with the group’s ability to operate 
overseas markets locally, remain core variables to watch.

---

  |  This article was produced by Cision PR Newswire, our trusted news partner. The views expressed and the content presented here are solely those of the author and may not fully reflect the opinions of Thailand Business News. |

---

 
**Read the original article :** ['99 Quna Festival' Wraps Up as Qunabox's Physical AI Entertainment Debut Draws Crowds, Giving Its Second Growth Curve Early Market Validation ](http://www.prnasia.com/story/archive/5046441_AE46441_0?rand=184833)
