# ACE ROBOTICS Open-Sources Kairos-HomeWorld , Enabling Fully Interactive Whole-Home 3D Scene Generation from a Single Prompt

- Link: https://www.thailand-business-news.com/pr-news/ace-robotics-open-sources-kairos-homeworld-enabling-fully-interactive-whole-home-3d-scene-generation-from-a-single-prompt
- Published: 2026-06-05T11:35:00+07:00
- Author: Media OutReach

*  _Kairos-HomeWorld is purpose built for embodied intelligence and represents 
   the first unified framework capable of generating a complete, fully interactive
   home environment from a single text prompt. Extending indoor scene generation
   beyond individual rooms, it enables whole-home simulation in which every object
   is fully manipulable within an integrated simulation engine._
 *  _Kairos-HomeWorld employs a four-stage hierarchical architecture encompassing
   floorplan generation, 2D-to-3D lifting, recursive refinement, and manipulable
   object placement. This approach enables the production of globally coherent, 
   physically accurate, and simulation-ready scenes. Each environment contains more
   than 15 manipulable objects and achieves a Footprint Object Density of 4.16, 
   the highest among compared methods._
 *  _The accompanying open-source dataset is purpose-built for Chinese households,
   pairing 300,000 real residential floor plans with 5,000 fully furnished, simulation-
   ready homes and 50,000 physics-enabled interactive object assets. Already deployed
   in ACE ROBOTICS’ daily robot training, it significantly accelerates the simulation-
   to-reality transfer cycle. _

 SHANGHAI, CHINA – [Media OutReach Newswire](https://www.media-outreach.com/) – 
5 June 2026 – ACE ROBOTICS, in collaboration with the Multimedia Laboratory at The
Chinese University of Hong Kong (CUHK) and Shenzhen Loop Area Institute, today announced
the open-source release of Kairos-HomeWorld, the industry’s first unified World 
Model framework capable of generating full home-scale, object-level interactive 
3D environments from a single text prompt. The solution addresses longstanding limitations
in indoor scene generation, which has typically been restricted to single-room outputs
with weak global consistency and limited interactivity. Kairos-HomeWorld overcomes
these constraints by delivering structurally coherent, physically plausible, and
functionally complete residential environments. These high-fidelity, large-scale
simulations provide a robust foundation for advancing embodied intelligence applications
and accelerating real-world robot training.

 The long-term vision for embodied intelligence is the home environment. However,
residential settings are inherently diverse and highly personalized, requiring robots
to be trained across a broad range of realistic and differentiated scenarios before
they can reliably operate in even a single household. High-fidelity simulation offers
the most practical pathway to achieving this at scale, yet existing approaches typically
involve a trade-off: synthetic environments lack realism, while scanned real-world
scenes offer limited interactivity. Kairos-HomeWorld, together with its accompanying
dataset, is designed to bridge this gap, delivering both realistic and interactive
environments within a unified framework.

![ACE ROBOTICS](https://release.media-outreach.com/release.php/Images/772046/image-
1.png)

 **A four-stage architecture for whole-home, object-level generation** 
 Conventional
approaches to indoor scene generation remain constrained to single-room outputs,
often exhibiting weak global consistency, frequent physical inaccuracies, and limited
or no interactivity. Kairos-HomeWorld takes a fundamentally different approach. 
It decomposes whole-home generation into a structured, four-stage process, redefining
the underlying architectural paradigm from the ground up.

 Stage 1 — Floor Plan Generation. A K-D tree-based approach translates real-world
floor plans into a hierarchical text representation that can be efficiently processed
by large language models (LLMs). This method mitigates common issues in conventional
layout generation, including room overlaps and fragmented topologies, resulting 
in more coherent and structurally consistent spatial configurations.

 Stage 2 — 2D-to-3D Lifting & Furniture Layout Generation. A “top-down global initialization
combined with a first-person detail walkthrough” approach anchors the process to
the 3D building shell generated in Stage 1. This methodology mitigates the geometric
drift commonly associated with conventional 2D-to-3D lifting techniques, enabling
more stable and spatially consistent scene generation.

 Stage 3 — Recursive Refinement. A fine-tuned vision-language model performs iterative
validation and correction, automatically identifying and resolving physical inconsistencies,
such as obstructed doorways or object collisions. This recursive process materially
reduces spatial errors, achieving among the lowest reported furniture-collision 
rates in the industry.

 Stage 4 — Manipulable Object Placement. A surface-centric placement algorithm assigns
each object detailed physical properties, including material composition, density,
friction, and structural support relationships. Each generated scene incorporates
an average of more than 15 manipulable objects and achieves a Footprint Object Density(
FOD) of 4.16, a metric reflecting the concentration of items across furniture surfaces.
All objects are natively compatible with simulation engines, enabling direct interaction
for tasks such as grasping, movement, and stacking.

 The resulting environments move beyond “viewable but not actionable” outputs. Their
coherent spatial structure enables seamless, continuous navigation across multiple
rooms, while objects embedded with realistic physical properties allow robots to
simulate complex household tasks end-to-end. Taken together, this approach addresses
key limitations in existing data pipelines, resolving the scarcity of high-quality
3D simulation data, the lack of realism in synthetic environments, and the limited
interactivity of scanned scenes within a single unified framework.

 **The dataset: 300,000 real floor plans, 5,000 fully interactive homes, built for
Chinese households** 
 ACE ROBOTICS and CUHK are open-sourcing a dataset of 300,000
structurally annotated residential floor plans, sourced from real-world listings
and processed through a multi-stage automated pipeline. The pipeline vectorizes 
and labels key spatial elements, including door and window positions, room geometry,
functional zoning, and connectivity. By comparison, widely used benchmarks such 
as RPLAN and ResPlan contain approximately 80,000 and 17,000 floor plans, respectively,
underscoring the scale and comprehensiveness of the Kairos-HomeWorld dataset.

 Building on this foundation, the dataset also includes 5,000 fully furnished residential
environments, each featuring a complete furniture layout and an average of more 
than 15 physics-enabled, manipulable objects, powered by the PhysX-Omni model. All
assets are sim-ready and can be directly imported into a simulation engine, enabling
immediate use in interactive training scenarios.

 Most existing open indoor-scene datasets are centered on North American and European
residential formats, typically featuring open-plan kitchens, the absence of service
balconies, and layouts and design elements that capture only a narrow segment of
global housing. As a result, robots trained on these datasets often exhibit limited
transferability when deployed in environments outside their scope. Kairos-HomeWorld‘
s dataset is purpose-built for Chinese households, with deliberate coverage of historically
under-represented housing typologies. It spans a wide range of unit sizes, from 
approximately 30 m² (around 320 sq ft) studio apartments to residences exceeding
200 m² (approximately 2,150 sq ft). The dataset accurately reflects key architectural
features common in these settings, including north-south cross-ventilated layouts,
enclosed kitchens, dedicated service balconies, wet-and-dry-separated bathrooms,
and entryway storage, as well as the irregular room configurations often found in
older housing stock.

 The dataset is being openly released to both academic and industry communities.
Going forward, the team plans to expand its scope to include additional regions,
interior styles, and interaction scenarios, further lowering barriers to real-world-
ready training for embodied intelligence.

 **See it in action: one prompt to a fully interactive home** 
 Kairos-HomeWorld
runs the full end-to-end pipeline, from initial text input to a fully interactive
home environment, delivering global spatial consistency, physical realism, and seamless
interactivity from a single prompt.

 The system begins with a single-line prompt: “Generate a 90 m² (approximately 970
sq ft) two-bedroom apartment in neo-Chinese style.” Leveraging real floor plan data
and its K-D tree representation, Kairos-HomeWorld first constructs an empty spatial
layout aligned with real-world living patterns, incorporating cross-ventilation 
and well-defined functional zoning. Building on this foundation, a hierarchical “
global layout plus first-person detail” approach furnishes the environment with 
stylistic coherence, while a PhysX-Omni rendering pass assigns full physical properties
to all surfaces and objects, including articulated behavior, ensuring the scene 
is fully interactive and sim-ready.

 A single natural-language instruction, “tidy the whole home”, is decomposed by 
the robot into a variety of discrete sub-tasks, executed sequentially along a complete
navigation path spanning the living room, bedrooms, kitchen, bathroom, and dining
area. The robot recognizes objects, plans efficient routes, and performs precise
manipulation tasks, including articulated-object interactions for opening refrigerator
and cabinet doors, fluid interactions for pouring laundry detergent, soft-body interactions
for drawing curtains, irregular-object interactions for grasping apples, and gravity-
based physical interactions for placing snacks.

 Conventional simulation environments typically support navigation-focused training
in isolation. By contrast, Kairos-HomeWorld integrates globally consistent spatial
structures with objects that embody realistic physical properties. This enables 
robots to interact naturally with more than 15 object types, accurately modeling
real-world dynamics such as collision, gravity, and friction, and to rehearse the
full lifecycle of complex household tasks entirely within a virtual environment.

 Across the industry, the same structural bottleneck, the scarcity of home-scale
training data, is being addressed through multiple approaches. For example, Figure
AI’s collaboration with Brookfield focuses on collecting human activity data across
more than 100,000 residential units. Kairos-HomeWorld addresses this challenge through
on-demand synthetic generation, delivering scalable training environments enhanced
with object-level physical realism, capabilities that real-world data capture alone
cannot fully provide.

 In contrast, Kairos-HomeWorld delivers significantly lower costs and higher efficiency
for household robot training. Powered by its world model, it can programmatically
generate diverse Chinese home simulation scenes and physics-enabled interactive 
objects at scale.

 Robots can complete a full range of household tasks training entirely within the
virtual environment. New scene generation incurs near-zero marginal cost, eliminating
substantial real-world testing expenses such as site operation and maintenance and
furniture damage. Meanwhile, unconstrained by the limited stock of physical residential
properties, it outperforms real-world data collection approaches in both training
efficiency and scalable expansion.

 Kairos-HomeWorld is already deployed in ACE ROBOTICS’ embodied intelligence training
workflows, enabling full-pipeline simulation of long-horizon household tasks, including
cross-room navigation and multi-room tidying. By allowing robots to rehearse complete
task sequences in a virtual environment, the platform significantly shortens the
simulation-to-reality transfer cycle. This approach lowers barriers to developing
embodied intelligence systems and supports the accelerated, large-scale deployment
of home robotics, particularly within the Chinese market. Kairos-HomeWorld is now
available on [GitHub](https://kairos-homeworld.github.io/).Hashtag: #ACEROBOTICS

The issuer is solely responsible for the content of this announcement.

#### About ACE ROBOTICS

Equipping robots with intelligent “brains” and engaging “souls”.

 ACE ROBOTICS is a pioneering robotics company dedicated to advancing the field 
of embodied intelligence. Through breakthrough technological innovations and deep
insights into embodied intelligence scenarios, we aim to empower robots with the
ability to autonomously understand and explore the physical world, thereby accelerating
their commercial implementation.

 The company pioneered the ACE R&D paradigm and built a vision-based “environmental
data engine, real-world cognition, embodied interaction generalization” technology
chain. Using full spatiotemporal and multi-perspective environmental capture as 
its engine, along with Kairos 3.0 – China’s first open-source and commercially applicable
world model – plus the Embodied Foundation Model as its technical backbone, ACE 
ROBOTICS addresses core industry challenges such as data scarcity, common sense 
gaps, poor generalization, and limited versatility. Simultaneously, the company 
unveiled its flagship A1 Embodied Super Brain Module, accelerating the large-scale
commercial deployment of embodied intelligence across diverse scenarios.

 ACE ROBOTICS is both a technology pioneer and an ecosystem builder. Through strategic
cooperation with top hardware manufacturers, cloud service providers, and vertical
scenario partners, we have broken through the “model-hardware-scenario” industrial
deadlock, providing standardized and customized solutions that are driving the development
of China’s embodied intelligence industry.

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**Source** : [ACE ROBOTICS Open-Sources Kairos-HomeWorld , Enabling Fully Interactive Whole-Home 3D Scene Generation from a Single Prompt](https://www.media-outreach.com/news/china/2026/06/05/468799/?rand=186006)

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