# NetDragon Announces 2026 Interim Financial Results

- Link: https://www.thailand-business-news.com/pr-news/netdragon-announces-2026-interim-financial-results
- Published: 2026-08-27T17:45:00+07:00
- Author: PR Newswire

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_NetDragon Transforms with AI Workforce Ecosystem – MoyuImproving Business Performance
of Both Gaming and Education BusinessContinues Shareholder Return as Promised

HONG KONG, Aug. 27, 2026 /PRNewswire/ — NetDragon Websoft Holdings Limited ("NetDragon"
or the "Company"; Hong Kong Stock Code: 0777), a global leader in building internet
communities, announced its financial results for the first half of 2026. NetDragon’s
management team will be hosting a conference call and webcast on August 28, 2026
at 10:00am Hong Kong time, to discuss the results and recent business developments.

Dr. Dejian Liu, Chairman of NetDragon, commented: "On August 18, 2026, moyu AI—an
AI Workforce Ecosystem aiming to assist different verticals/industries—made its 
debut at the Global Smart Education Conference. This marks a critical milestone 
in effort to transform ourselves to a true AI company. Positioned as a multi-scenario
AI application ecosystem built on an AI Agent technical infrastructure, moyu AI 
provides a new AI application paradigm for work, learning, creation, and design,
going beyond the traditional dimensions of work assistants and digital employees
to drive AI to become a partner for everyday life."

"In addition to developing new AI business, our existing core businesses also delivered
resilient results. In the first half of 2026, revenue from the gaming business recorded
HoH growth, demonstrating a stable recovery trend. This underscores the value resilience
and sustainable growth of the Company’s flagship evergreen IP, driven by strategic
initiatives to optimize consumer spending structures and deepen community engagement.
Additionally, the systematic deployment of our proprietary _AI Employee Matrix_ 
across gaming operations further reduced operating expenses in the gaming and application
services segment, leading to a 10.3% HoH increase in core segmental profit. Mynd.
ai Inc.(‘Mynd.ai’), our U.S.-listed subsidiary, significantly narrowed its core 
segmental loss by 35.4% YoY in the first half of 2026, whilst Service and SaaS revenue
grew YoY."

"We are actively fulfilling our shareholder return commitment of distributing no
less than HKD600 million over the next 12 months since March 26^(th) 2026. Accordingly,
the Board has approved an interim dividend of HKD0.50 per ordinary share. As of 
the end of June 2026, our net cash and liquid investments position amounted to RMB1.8
billion, providing solid support for our fundamental business principles of continuously
enhancing cash returns to investors."

**2026 First Half Financial Highlights**

 ◦ Revenue was RMB2.1 billion, representing a 12.2% decrease YoY.
 ◦ Revenue from gaming and application services was RMB1.6 billion, representing
   75.8% of the Group’s total revenue and an 8.8% decrease YoY, 3.1% increase HoH.
 ◦ Revenue from Mynd.ai business was RMB505 million, representing 24.2% of the Group’s
   total revenue and a 21.2% decrease YoY.
 ◦ Gross profit was RMB1.5 billion, representing an 11.7% decrease YoY. Gross margin
   improved by 0.4 ppts to 69.9%.
 ◦ Operating expenses decreased by 17.8% YoY to RMB1.1 billion, reflecting the impact
   of our cost reduction and efficiency improvement measures.
 ◦ Operating profit increased by 24.1% YoY to RMB144 million.
 ◦ Profit attributable to owners of the Company was RMB36 million, representing 
   a 20.0% increase YoY.
 ◦ The Company declared an interim dividend of HKD0.50 per ordinary share for the
   six months ended 30 June 2026.

**Segmental Financial Highlights**

  |   |

**2026 First Half**

  |

2025 First Half

  |

Variance

  |  
 |

**(RMB million)**

  |

**Gaming and **

**application **

**services**

  |

**Mynd.ai**

**business**

  |

Gaming and

application

services

(restated)

  |

Mynd.ai

business

  |

Gaming and

application

services

  |

Mynd.ai

business

  |  
 |

Revenue

  |

**1,585**

  |

**505**

  |

1,738

  |

641

  |

-8.8 %

  |

-21.2 %

  |  
 |

Gross Profit

  |

**1,321**

  |

**140**

  |

1,498

  |

163

  |

-11.8 %

  |

-14.1 %

  |  
 |

Gross Margin

  |

**83.3 %**

  |

**27.7 %**

  |

86.2 %

  |

25.4 %

  |

-2.9 ppts

  |

+2.3 ppts

  |  
 |

Core Segmental

Profit (Loss)

  |

**461**

  |

**(126)**

  |

524

  |

(195)

  |

-12.0 %

  |

-35.4 %

  |  
 |

Segmental

Operating

Expenses^([1])

  |   |   |   |   |   |   |  
 |

 –      Research and

        development

  |

**(334)**

  |

**(75)**

  |

(436)

  |

(104)

  |

-23.4 %

  |

-27.9 %

  |  
 |

 –      Selling and

        marketing

  |

**(178)**

  |

**(104)**

  |

(197)

  |

(139)

  |

-9.6 %

  |

-25.2 %

  |  
 |

 –      Administrative

  |

**(312)**

  |

**(75)**

  |

(330)

  |

(118)

  |

-5.5 %

  |

-36.4 %

  |

**Gaming and Application Services Business**

In the first half of 2026, revenue from our gaming and application services amounted
to RMB1.6 billion, representing a decrease of 8.8% YoY and an increase of 3.1% HoH.
As our self-developed _AI Employee Matrix_ was deployed across the gaming business
in a more organised, full-chain and holistic manner, segmental operating expenses
decreased by 14.4% YoY and 10.5% HoH. The stabilisation and recovery in revenue,
together with cost efficiencies delivered by our AI+ strategy, supported resilient
profitability. Core segmental profit reached RMB461 million, increased by 10.3% 
HoH.

**In the gaming sector, the resilience of our flagship evergreen IPs was clearly
demonstrated, supporting a stabilisation in revenue:** in the first half of 2026,
gaming revenue increased by 2.3% HoH, reflecting the positive impact of the strategic
initiatives we have pursued over the past two years, including a continued focus
on content innovation, user growth and deeper AI adoption. Meanwhile, our _AI Employee
Matrix_ further enhanced overall efficiency across multiple functions, including
R&D, operations and maintenance, contributing to a 23.4% YoY and 13.0% HoH decrease
in segmental R&D expenses for the gaming and application services.

Driven by a series of major content updates, user engagement across the _Eudemons_
IP continued to strengthen. The average monthly active users (MAU) increased sequentially
for five consecutive half-year periods since the first half of 2024, exceeding 3
million in the first half of 2026, up 24.1% YoY and 15.8% HoH, driving overall Eudemons
IP revenue to increase by 3.7% HoH. Driven by enhanced character progression features
in the MMO segment and locally themed marketing initiatives in the casual segment,
overseas revenue from the Conquer IP, denominated in US dollars, increased by 19.3%
YoY and 6.5% HoH, respectively. Revenue from the PC version of the _Heroes Evolved_
IP increased 4.4% YoY and 2.3% HoH in the first half of 2026, marking the seventh
consecutive half-year period of YoY revenue growth since the first half of 2023.

In the first half of 2026, NetDragon continued to deepen the integration of "gaming
+ cultural tourism". The _Eudemons_ IP’s Year of the Horse campaign in collaboration
with cultural tourism partners, including Shandan Horse Farm and Xinjiang Akhal-
Teke Horse Base, effectively enhanced user participation. As part of the _Eudemons_
IP’s 20th anniversary celebrations, the Company partnered with Liuyang’s cultural
and tourism to launch the IP’s first short drama, with related in-game activities
driving MAU during the month up 17.2% YoY. In August 2026, NetDragon partnered with
the Fujian Department of Cultural Tourism to launch two light mini-games using AI
capabilities. Built around the 2026 Fujian Provincial City Football League, the 
gamified experiences enhanced public benefits by deeply embedding into the cultural
tourism welfare system, representing another new exploration by NetDragon in the"
gaming + cultural tourism" sphere.

In the first half of 2026, AI employee workload contribution reached 35-40%, as 
we have deployed AI employees across 269 roles, enabling real-time scaling based
on task volume. Leveraging our_ AI Content Factory_, we plan to add several new 
language editions for _Eudemons_ and _Heroes Evolved_ by the end of the year, and
launch various specific versions of _Eudemons_ and _Conquer_.

**In the application services sector, moyu AI opened up a new growth vertical for
the Company:** moyu AI platform has formally gone into the testing phase, with its
mobile version simultaneously launched for testing overseas. In the first half of
the year, the Company conducted a series of fine-tunings across targeted use cases
such as content creation and education. Specifically, content creation scenarios
covered story ideation, plot extension, character setting, comic storyboarding, 
and personalized video generation. Educational scenarios explored use cases such
as instructional design, teaching material generation, Q&A knowledge bases, and 
teaching assistance. Feedback from ongoing testing will inform further product iterations
and expansion into new application scenarios.

The strategic cooperation between our Hong Kong subsidiary, Cherrypicks, and Zhongke
WengAI has further deepened. Leveraging AI platforms such as X-Agent, we have begun
developing a variety of applications, including AI admin and AI driven loyalty platform
INSTORE CX for local businesses in the Hong Kong and Macao markets. We are also 
collaborating to build the international versions of ScienceOne, a large language
model for scientific research, and Claworks, an enterprise-grade secure Agent platform.

**Mynd.ai**

The first half of 2026 reflected continued execution against our operating transformation:
stronger gross margin, materially lower operating expenses, improved adjusted EBITDA,
and better cash usage, while we continued to build recurring revenue through services
and software-as-a-service ("SaaS"). These actions are creating a more efficient 
operating model and positioning Mynd.ai to pursue sustainable growth as market conditions
improve.

**Key highlights:**

 ◦ Gross margin expanded 2.3 percentage points to 27.7% from 25.4% in the prior-
   year period
 ◦ Total operating expenses reduced 29.6% to RMB254 million from RMB361 million 
   in the prior-year period
 ◦ Net loss narrowed 30.8% to RMB164 million from RMB237 million in the prior-year
   period
 ◦ Adjusted EBITDA improved 53.7% to a loss of RMB63 million from a prior-year loss
   of RMB136 million
 ◦ Net cash used in operating activities improved 38.5%, or RMB114 million, compared
   to the prior-year period
 ◦ Free cash outflow improved 38.8%, or RMB119 million, compared to the prior-year
   period
 ◦ Service and SaaS revenue grew YoY, demonstrating continued momentum in recurring
   revenue streams despite lower total revenue in the period

We remain focused on disciplined execution, liquidity management, and continued 
growth in our SaaS and services businesses.

**Management Conference Call and Webcast**

NetDragon’s management team will hold a conference call and webcast at 10:00 am 
Hong Kong time on August 28, 2026 to discuss the results and recent business developments.

**Details of the live conference call and webcast are as follows****：** 

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Webcast

  |

[https://webcast.roadshowchina.cn/kaed9k](https://webcast.roadshowchina.cn/kaed9k)

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International

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+852 2112 1888

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 |

Mainland China                                       

HK (China)

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4008 428 338

+852 2112 1888

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 |

US

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+1 866 213 0992

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 |

UK

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0800 032 2849

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 |

Passcode

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1927028#

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The live and archived webcast of the conference call will be available on the Investor
Relations section of NetDragon’s website at [http://ir.nd.com.cn/en/category/webcast](http://ir.nd.com.cn/en/category/webcast).
Participants of the live webcast should visit the aforementioned website 10 minutes
prior to the call, then click on the icon for "2026 Interim Results Conference Call
and Webcast" and follow the registration instructions.

**About NetDragon Websoft Holdings Limited**

NetDragon Websoft Holdings Limited (HKSE: 777) is a global leader in building internet
communities, with a long track record of developing and scaling multiple internet
and mobile platforms that impact hundreds of millions of users. Over the desktop
and mobile internet eras, NetDragon previously established China’s first online 
gaming portal, 17173.com, and China’s most influential smartphone app store platform,
91 Wireless.  

Established in 1999, NetDragon is one of the most reputable and well-known digital
entertainment IP developer and operator in China with a history of successful flagship
game titles deeply welcomed by users both at home and abroad. For more than a decade,
NetDragon has also achieved success with its EdTech business both domestically and
globally. Fully embracing the new AI era, NetDragon is driving its vision of "Infinite
Growth" through AI enabled digital entertainment and online learning, whilst building
a systematic AI product methodology to create value growth.

NetDragon’s overseas edtech business entity, currently a U.S.-listed subsidiary 
named Mynd.ai, is a global leader in interactive technology and its award-winning
interactive displays and software can be found in more than 2 million learning and
training spaces across 126 countries.  

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^([1]) _Segmental operating expenses exclude unallocated expenses/income such as directors’ emoluments, certain selling and marketing and certain administrative expenses that have been grouped into SG&A categories on the Company’s reported consolidated financial statements, but cannot be allocated to specific business segments for purpose of calculating the segmental profit (loss) figures in accordance with HKFRS 8._

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